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1.
International Journal of Learning, Teaching and Educational Research ; 22(3):209-224, 2023.
Article in English | Scopus | ID: covidwho-2285837

ABSTRACT

With the rapid development of information and communication technologies, some learning platforms have been used in the educational setting, particularly during the Covid-19 pandemic. This paper reports on blended learning or online and face-to-face learning practices viewed from lecturers and students' perspectives at an Indonesian higher education institution. To capture the participants' experiences, a narrative inquiry approach was adopted to the scope of blended learning in the English as a foreign language (EFL) classroom. In gathering the data, narrative interviews were used with four lecturers and four students. The findings reveal that the EFL lecturers used various online learning platforms in blended learning classes. Furthermore, both the EFL lecturers and students provided positive responses regarding blended learning. However, challenges were highlighted in the process of its implementation. These challenges include limited time allocation, poor internet connection, and students' self-study unawareness. This paper highlights the need to reschedule proper time allocation, design the best teaching methods and materials in blended learning, provide the best internet connection, and encourage student motivation in blended learning. © Authors.

2.
Journal of Theoretical and Applied Information Technology ; 100(15):4732-4743, 2022.
Article in English | Scopus | ID: covidwho-2034052

ABSTRACT

The research will examine the manufacture of online practicum module products for the Power System Analysis (PSA) course. The PSA online module contains study material using a Real Problem Oriented (RPO)-based Computer-Assisted Instruction (CAI) model. The selection of research topics is based on 3 main problems. PSA learning is currently not available for PSA practicum modules. PSA courses, currently not equipped with online practicum modules as a basic need for students in learning during the Covid-19 pandemic, need to be realized, and Study materials on PSA have not been applied optimally in solving real problems. The online modules that were compiled were tested with instruments of effectiveness and practicality. Effectiveness test is carried out by applying module in small class training in two classes (experimental class and control class) with a difference in the value of the two classes. while for practicality modeled by testing the concept of aiken-v. To compose measurement simulations, a GUI is designed to study symmetrical and asymmetrical analysis on PSA. The simulation media is prepared to measure effectiveness and practicality. from the research results show that the GUI can solve the problem PSA analysis, and effectiveness and practicality simulation instruments designed to be valid as measuring instruments. © 2022 Little Lion Scientific.

3.
International Journal of Advanced Technology and Engineering Exploration ; 8(74):91-101, 2021.
Article in English | Scopus | ID: covidwho-1134593

ABSTRACT

This paper describes the development of Non-Immersive Virtual Reality (NIVR) for the Malay and Islamic World Museum in Malacca in Melaka, Malaysia. The Covid-19 outbreak has caused the most impact in the tourism industry in the first half of 2020, and the situation will not be the same as post-pandemic. Thus, we have developed NIVR to attract the tourist or anyone interested in knowing more in-depth information about the heritage culture available in the museum. The application was designed in the 3D environment platform and focused on the Malay warfare weapons, Keris, Lembing, Tumbuk Lada, and Tekpi. We evaluate the motivation of NIVR, particularly towards user experience on the functionality and system usability score. As a result, the system features are functioning, and we manage to get a usability score of 77.08%, which rating as a good score. It means that the NIVR for Malay and Islamic World Museum Malacca system has good system usability since the user can learn more about the artifacts compared to the physical museum where they can only view the artifacts outside the glass container. © 2021 Khyrina Airin Fariza Abu Samah et al.

4.
Proceeding - Inf. Technol. Int. Semin., ITIS ; : 103-108, 2020.
Article in English | Scopus | ID: covidwho-1078905

ABSTRACT

The outbreak of the novel coronavirus has reached Indonesia, and the Indonesian government had to implement a social distancing policy to prevent its transmission because there is still no vaccine for this disease until now. This approach's effect is that work, school, and worship activities are carried out from home. Using tweet data in the Indonesian language and by exploring the data using EDA techniques, this research attempts to describe how the community reacts to the implementation of the 'school from home' policy. Furthermore, using the same technique, this study also tries to show some preprocess steps that might be required to handle data with unique characteristics and what kind of algorithm is most appropriate for processing this data. © 2020 IEEE.

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